stickerjunkie rocking 2003 :(

Will Hung willhungsd@yahoo.com Thu, 13 Mar 2003 16:47:54 -0800 (PST)

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Hey y’all. Haven’t had a chance to checkout the site and my computer can’t see the mock-up. but the concept is cool. I must confess that i don’t want a sticker that says fuckin’ sexy but I used that line last night after Kelly did Father Figure and i had to talk on the damn mic. I like the idea but think we could maybe brainstorm some slogans. I haven’t had time to think about it but didn’t want your email to go unattended. I am not crazy about the men…the legend but something fun like it maybe…. ahhh words the power and the problem… I usually try to make it a policy to have suggestions when i’m offering an opinion but haven’t had time to create other options. I think it would be cool to sell stickers-way more accessible to an audience that is already shelling out money for drinks and tips. And if we start making press kits for road trips and stuff… a sticker is a nice little gift for folks who contact us. James, are you performing on Monday at Bacchus House? Thanks again for taking the time to look into this little project!! Peace, Will Birgitta Kalker wrote:Hey guys! My friend Andrea owns www.anti-establishment.com (great message shirts!!) and turned me on to www.stickerjunkie.com where we can customize high quality vinyl stickers for dirt cheap. I was screwing around with it and came up with an idea for a catch phrase and priced a sticker order for the Kings. What I’m lookin’ for is feedback! Ideas for slogans? They would be black stickers, white lettering, heavy fade-proof vinyl. Each line (but the tiny last line) would be centered and as large as possible to flow from left to right.

SAN DIEGO KINGS CLUB sdKingsClub.com – The Men, The Legend… THE KINGS (in tiny font, right justified) DRAG KINGS ARE FUCKINSEXY or The Men, The Legend… THE KINGS SAN DIEGO KINGS CLUB – sdkingsclub.com (in tiny font, right justified) drag kings are fuckin’ sexy

Anyhow- here is the price info: Standard $25 for 100 stickers + $10 for a better font (I liked Blackbeard) + $10 to change their tiny preprinted ‘make your own stickers @stickerjunkie.com’ to ‘drag kings are fuckin’ sexy’ + $5 shipping = $50 for 100 stickers ($.50 each), $70 for 200 ($.35 each).

If you so desire, check out the site for them and you can do a mock up of how it’ll look- or if you have Microsoft Publisher, you can open the attached mock up I made (the font I like looks a little different).

Feedback, please!!

Respectfully Royal,

King James Bondage

Birgitta A. Kalker Registration Specialist

sonicsrini / 2008-05-04 02:55:00

if it's true then this is readable

yay

sonicsrini / 2008-04-25 16:29:51

yay it's working nicely today

and i think john fixed the titlebarcolor bug

sonicsrini / 2008-04-25 16:29:24

plato's argument

  • we do what we perceive to be right.
  • we perceive as right based on our ideas of what is right.
  • we attempt to maximize virtue.

sonicsrini / 2008-03-18 07:27:10

what determines our actions?

Our actions are determined by a field of forces working together.

sonicsrini / 2008-03-18 07:26:28

information processing

  • is the foundation of cognition
  • altering information intake will alter a person’s view of the world.

sonicsrini / 2008-03-18 07:28:31

Our Users' Goals

  • we need to know the goal that is inspiring our users.
  • we need to know how they behave in order to reach that goal,
  • we need to know what possible routes they may take to reach the goal.

this will help us understand the behavior.

sonicsrini / 2008-03-18 07:51:16

why do we learn?

We will learn a series of behaviors in order to reach our goals.

  • This proves that behavior is purposive.
  • Users will come to expect that behavior A will lead to outcome B.
  • If outcome B is positive, they will learn behavior A.
    • What makes users think outcome B is positive?
      • Marketing
      • Jealousy
      • Positive Results

sonicsrini / 2008-03-18 07:59:49

are we even aware of our goals?

purposive behavior is consistent behavior.

we should elicit goals from our new users.

sonicsrini / 2008-03-18 07:58:23

motivation comes first

users must be motivated to do something before they will even learn how to behave let alone behave.

sonicsrini / 2008-03-18 08:03:31

expectancies are established during learning

Users expect that a set of behaviors will lead to a certain goal.

Users expect that they can accomplish certain goals by coming to MetaNotes.

Users begin to want to accomplish these goals more and more.

sonicsrini / 2008-03-18 08:05:36

RELIABILITY AND SPEED!

Users must feel that they can count on the miracle of MetaNotes.

  • we’re never down
  • we’re always good
  • we’re always FAST
  • we work everywhere
    • google gears
    • no need for wifi except occasionally

sonicsrini / 2008-03-18 08:08:24

Interest Discovery

  • Discovery is a process punctuated by events
    • finding an interest
    • participating in an interest for the first time
    • participating habitually in pursuit of an interest
    • belonging to a community of interest
    • developing a leadership role in pursuing an interest

sonicsrini / 2008-03-18 08:12:30

WE SEEK REINFORCEMENT

  • “u rappin’ good!” in parappa the rappa
  • we are seeking positive and encouraging signs that we are progressing towards our goals
  • we need to feel truly great that we are getting somewhere we want to be
  • defining goals is still a great idea for the intro template sequence

sonicsrini / 2008-03-18 08:14:19

MetaNotes is a PLACE for your goals.

It’s a PLACE for your notes, ideas, and dreams.

It’s a PLACE where you can share these with others.

It’s like a Utopia – and it is “nowhere” and “everywhere”.

sonicsrini / 2008-03-18 08:19:05

we engage in behavior

when we believe that behavior will be rewarded.

it’s great when we’ve felt the rewards before because we can relax into our expectancy because of prior success.

sonicsrini / 2008-03-18 08:21:19

internal forces are strongest

How can we create a sliver of force which is injected within the souls of users who will then become forces unto themselves?

sonicsrini / 2008-03-18 09:05:13

MAKE IT SUPER EASY FOR USERS TO VISUALIZE SUCCESS.

The more likely they think they will achieve the goals you promise, the more likely they will behave correctly.

sonicsrini / 2008-03-18 09:11:58

Social Learning Theory

  • We can learn directly through interacting through the environment.
  • Or we can learn indirectly through observation of the actions of others and the consequences resulting from those actions.

sonicsrini / 2008-03-18 09:15:24

This sense of PLACE enables us to think LESS.

The PLACE we go to accomplish a goal should make it self-evident what to do.

We don’t just learn a series of responses to get to our goal.

We remember a PLACE where we can best start off our process of getting to our goal.

This is why Google became such a phenomenon – it was “the place” where people went back to again and again as they wanted to pursue information-related goals.

Search engines do so well because every search has a goal at the end of it, motivating it, and these goals and motivations can help advertisers sell products.

sonicsrini / 2008-03-18 08:24:08

We are IN our cognitive map.

  • You are on the MetaNotes home page. should be on the home page.
  • We place ourselves in the map, and we seek to go somewhere else on the map.

sonicsrini / 2008-03-18 08:29:07

Behavior is a vector

  1. radiofreesrini Our behavior is buffetted by a force field of external magnets and repellants. Behavior is a vector; focus describes its variability. less than 5 seconds ago
  1. radiofreesrini We place ourselves on a cognitive map. We say, “I am here, and I want to go here.” Then we go there. 2 minutes ago
  1. radiofreesrini When solving a puzzle, we first think: “Where do I go?” 6 minutes ago

sonicsrini / 2008-03-18 08:34:29

A Consistent Pattern of Responses

  • the user will try and reach the desired goal in as many ways as is possible.
  • the user will be selective about these possible pathways, optimizing their routes.

books / 2008-03-18 07:39:34

WE LIKE TO GO BACK TO THE SAME PLACES.

We associate getting our reward with a sense of PLACE.

In other words, we expect certain rewards to come when we do certain things in a certain place.

sonicsrini / 2008-03-18 08:22:48

"Place Learning"

When solving a puzzle, we first think “where do I go?”

sonicsrini / 2008-03-18 08:26:39

locomotion is acting on tension.

  • if we are thirsty, we will walk to get a drink.
  • if we are hungry but we are on a diet,
    • we will feel the tension of wanting food
    • but will introduce other psychological forces to mitigate the hunger tension with the tension of desiring weight loss.

sonicsrini / 2008-03-18 08:40:40

tolman's purposive behavior

  • behavior is always direct towards a goal
    • or away from a negative-goal.
  • the characteristics of a goal influence the behavior.
  • behavior directed towards a goal is persistent.
    • it tends to continue until the goal is obtained.

sonicsrini / 2008-03-18 07:29:40

TWO KINDS OF NEEDS

  • physiological needs
    • hunger
    • thirst
    • sexdrive
  • psychological needs
    • i gotta have music
    • i gotta dance
    • i gotta party
    • i need to finish this task
  • motivation is often very specific
  • each need creates its own motive force
    • this motive force can be measured in terms of tension
  • each need has an associated series of goal objects that will if achieved reduce the tension
  • reaching these goals reduces (perhaps only temporarily) the tension state.
  • the goal may not necessarily be a physical entity.
    • the goal can also be a cognitive act
      • remembering a woman’s name
      • solving a math problem

sonicsrini / 2008-03-18 08:44:50

The Force Field

  • The forces acting to initiate behavior are dynamic and in constant change.
  • This is beyond the stimulus-response model as it accounts for other forces that interplay.
  • The reaction of an object is the result of all the forces acting upon that object within the field containing it.

sonicsrini / 2008-03-18 08:36:07

Tension

Tension exists when a potential need becomes an actual need.

When tension exists the user will become motivated to reduce it.

This means that humans are homeostatic – we don’t want to change and will act to make sure that changes are balanced out.

sonicsrini / 2008-03-18 08:38:55

however careful about REPRESSION.

If the tension is impermeably bounded, then you can’t reduce it by spreading or locomotion.

this leads to freud’s repression.

sonicsrini / 2008-03-18 08:43:26

we can control our own psychology. (the dieting effect)

We can use psychological facts to reduce the tension even if the tension is physical.

sonicsrini / 2008-03-18 08:42:25

VALENCE - we VALUE certain regions !

  • ok
  • if you are satisfied at a certain spot, you will VALUE that spot
  • you will seek to go there again and again
  • you will cherish that spot
  • in meditation, time becomes space
    • it is a way of making yourself familiar with “spots” in your memory
    • you go back strategically to places in your timeline which had value
  • valence determines which alternative psychological facts will be the most attractive as a way of satisfying a need

sonicsrini / 2008-03-18 09:00:24

Goal Objects

Build a cognitive graphic representation of the various user goal objects.

The representation depicts:
  • an expectation that using metanotes like a pro will lead to certain goals being achieved
  • how valuable that goal will be to the user

sonicsrini / 2008-03-18 09:09:45

We will always pick up where we left off and finish.

Systems in tension continue to motivate behavior until a task is completed to the user’s satisfaction.

  • If we are given the opportunity to complete an interrupted task we will do so without hesitation.
    • We figure we’d already made the decision to go for it earlier so why think about it again
    • we really want to be consistent with our prior selves

sonicsrini / 2008-03-18 08:50:46

it's too hard to diet.

I’d rather get rich and then diet and get a nutritionist and an exercise regime going etc.

because the obstacles that face me on the “let’s get fit right now” are beyond my capability of transcending until i have money in the bank

but the psychological fact i am after is love

i need to put together the sequence that gets me there

sonicsrini / 2008-03-18 08:56:25

Expectancy-Value Theory

  • The probability of behavior doesn’t just depend on the value of the goal…
  • ...but also on how likely we believe we’ll get it.

sonicsrini / 2008-03-18 09:06:50

Our cognitive maps are made of FACTS.

  • Facts are psychological constructs.
  • Facts are not necessarily true, but we consider them as true.
  • Psychological facts are the atomic components of our knowledge.
  • Facts exist within our memory.

Psychological facts satisfy needs.

The boundary conditions of the intervening regions between me and a psychological fact that would satisfy me will determine the route I take to achieve that fact.

sonicsrini / 2008-03-18 08:53:47

INTERRUPTION AND MEMORY

As long as a task is incomplete, tension will remain.

This “task-incomplete” tension will keep the information in active memory.

sonicsrini / 2008-03-18 08:48:05

Forces = Magnitude X Direction

Some forces are stronger than others.

Different forces can exert different directional pressures on behavior.

Several forces can simultaneously influence the user at any given moment.

The final behavior path chosen by the user will be a result of the magnitude and direction of all forces acting on that person.

sonicsrini / 2008-03-18 09:03:21

how to motivate users

  • make them feel like the goals they can achieve through metanotes are really valuable.
  • make them feel that they will definitely achieve those goals if they use metanotes religiously.

sonicsrini / 2008-03-18 09:07:54

EXPERIENCE BUILDS EXPECTANCIES

we can of course learn from others’ experience, both related and directly observed.

sonicsrini / 2008-03-18 09:13:45

WHEN THRUST IN A NEW SITUATION

we will base our reactions on generalized expectations from the past. Sometimes we learn how to bluff (or lie) at a young age and so we might come to rely on our poker face as we grow older because it works, or we learn to whine until we get our way etc.

this could be considered “having a generalized expectation that whining will work”.

sonicsrini / 2008-03-18 09:19:29

Do they VALUE the goals you are promoting?

They will come back to school.

sonicsrini / 2008-03-18 09:12:46

SITUATIONAL FACTORS DETERMINE EXPECTATIONS

  • similar situations we have encountered in the past
  • judging the dynamics of a current situation

sonicsrini / 2008-03-18 09:18:48

pure multiple

B = E x V

behavior = expectancy times value

sonicsrini / 2008-03-18 09:21:22

INTERNAL vs EXTERNAL PERCEPTIONS OF REINFORCEMENT

  • Some poeple feel that their behavior is responsible for their rewards.
  • Some people feel that rewards are controlled by forces outside themselves.
  • People can be placed on a continuum of internality/externality based on where they believe their behavior plays a role in their rewards.
  • Internal folks take the blame and credit
  • External folks praise or beg to God or luck or fate or others
  • What is the locus of control in your life?

sonicsrini / 2008-03-18 09:23:44

REINFORCEMENT VALUE

Our preference for an event is determined by that event’s reinforcement value.

The value of an event is relative to the values of other events to which we are paying attention.

We compare one situation against another determine the relative values of events, and get excited about fantasizing about the most optimal events.

sonicsrini / 2008-03-18 09:16:12

if more than one behavior is possible

we’ll chose the one which has the highest E x V.

sonicsrini / 2008-03-18 09:22:17

i don't want to be "closed".

i want to be LAUNCHED.

i don’t know what if anything John wants to do with this, but let’s just hope those b-cards launch a revolution.

it’s really the last stand for METANOTES, that’s what it feels like, we have perhaps failed utterly. however, DEFCON is the PERFECT place to spread them.

although think about it Srini, you don’t get anything for free in this life, you have to WORK FOR IT.

another option is to REDESIGN UNAMERICAN TO GET PEOPLE INTO METANOTES.

sonicsrini / 2008-08-02 01:56:20

USERS DEVELOP A COGNITIVE MAP

  • Users will scope out their environment.
  • Based on this scoping out, users will develop a cognitive map of the MetaNotes environment.
  • There are different areas where different goals of MetaNotes users can be pursued and found.

sonicsrini / 2008-03-18 08:10:27

not the best demo i ever gave.

at least jason tried creating some notes and could sort of get it and said we’d have made it to the next round if we were closed.

sonicsrini / 2008-08-02 01:55:47

i should have sent him to the quicknav panel first.

that way he would have had plenty of space to work with.

there is something about a nice clean space.

sonicsrini / 2008-08-02 01:58:22

elements of the fucked situation

  • my car
  • my love life
  • my apartment’s lease is up, do i move or stay?
  • my money
  • my lack of comprehension of basic adult life
    • bills and rent
  • my careening businesses
    • barely alive

defcon is the only hope.

sonicsrini / 2008-08-02 02:01:35

it sucks having all this public.

to truly brainstorm with such a fucked situation is to make a mockery of myself in order to rebuild myself.

super glad i have that session planned tomorrow.

the point is however:
  • i personally truly dig stickernation
  • i personally truly dig METANOTES
  • i personally truly dig the volume 2 book
  • i love the brand of unamerican and it is my flagship brand

i will relaunch unamerican this month and make the world tremble. it will totally radicalize the nation. it is very angsty that i have ignored that for so long. i have been AFRAID. this fear must leave me, although i should not go radical – i need to make money right now, i need to turn my mess of pottage into just one bit of success.

sonicsrini / 2008-08-02 01:58:58

I'm going to brainstorm about defcon.

sonicsrini / 2008-08-02 02:03:10

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